Large Town: Iyuzeld Fjïké-horri

Iyuzeld Fjïké-horri

Iyuzeld Fjïké-horri
Example Gnollish architecture.
StateCochian City-state
ProvenceSlïrddáms Principality
RegionI̽r Le Forest
Founded1031
Community LeaderLord Mesodata vyim Roxlendtræ̝rg
Area6 km2 (2 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation3634 m (11922 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population1509
Population Density251 people per km2 (754 people per mi2)
Town AuraTruename Magic
Naming
Native nameIyuzeld Fjïké-horri
Pronunciation/fjɪx/ /hoˈrri/
Direct Translation[blunt] [bicycle]
Translation[Not Yet Translated]

Iyuzeld Fjïké-horri (/fjɪx/ /hoˈrri/ [blunt] [bicycle]) is a temperate Large Town located in the Slïrddáms Principality of the Cochian City-state.

The name Iyuzeld Fjïké-horri is derived from the Gnollish language, as Iyuzeld Fjïké-horri was founded by Yavrobella vyim Roxlendeplə˞rd, who was culturaly Gnollish.

Climate

Iyuzeld Fjïké-horri has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a freezing -11°C (13°F). Iyuzeld Fjïké-horri receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Fjïké-horri covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3634 m (11922 ft) above sea level.

Overview

Iyuzeld Fjïké-horri was founded durring the early 11th century, by Yavrobella vyim Roxlendeplə˞rd. The establishment of Iyuzeld Fjïké-horri was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Yavrobella vyim Roxlendeplə˞rd struck deals with nearby nations and communities to establish Iyuzeld Fjïké-horri as a prison colony.

Iyuzeld Fjïké-horri was built using the conventions of Gnollish durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Fjïké-horri is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Iyuzeld Fjïké-horri is buildings are located arround a single restrictive cobblestone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The town's perhapse unnessisarily well built defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Iyuzeld Fjïké-horri has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Iyuzeld Fjïké-horri long.

Civic Infrastructure

Iyuzeld Fjïké-horri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iyuzeld Fjïké-horri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iyuzeld Fjïké-horri's parks.

Iyuzeld Fjïké-horri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Fjïké-horri.

Iyuzeld Fjïké-horri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Fjïké-horri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Fjïké-horri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Fjïké-horri's public wards, blessings, and other arcane systems.

Iyuzeld Fjïké-horri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Iyuzeld Fjïké-horri's grid is powered by a boiler and turbine based power plant.

Iyuzeld Fjïké-horri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iyuzeld Fjïké-horri's natural decorations nor waterways.

Iyuzeld Fjïké-horri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iyuzeld Fjïké-horri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Iyuzeld Fjïké-horri, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Iyuzeld Fjïké-horri's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Iyuzeld Fjïké-horri the water is caffeinated.

The Church Grim near Iyuzeld Fjïké-horri are known to be a mutant strain of the creature.

Iyuzeld Fjïké-horri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Truename Magic energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 10
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6111 m2
    • Cattle and Similar Creatures: 377
    • Poultry: 4527
    • Swine: 301
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 150

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 6
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

481 of Iyuzeld Fjïké-horri's population work within a Foundational Occupation.

953 of Iyuzeld Fjïké-horri's population do not work in a formal occupation, but do contribute to the local economy. 75 (5%) are noncontributers.

Points of Interest

The center of Iyuzeld Fjïké-horri's town square was built around an ancient standing stone.

POI

History

The the a tunic of Charm, an a tunic imbued with potent amounts of Charm energies was created near Iyuzeld Filf-kjáv by in time immemorial, reportedly some time during the early 2nd century.

History